"The First Rule of Adventuring is: you must talk about this really fun, lighthearted read." - The Critiquing Chemist
"A Witty Comedic Fantasy." - Caitlyn McGonigal, Write Now Philly
"... A wholesome story with a lot of fun banter and silly worldbuilding..." - Steve Thomas, The Fantasy Hive
He was just trying to be polite.
ASMUND ALEFSON is a professional adventurer who hates his job.
SILGA GOLDENFIELD is the chronically-kidnapped princess that he accidentally inspires to become an adventurer.
Unwilling to dash her dreams, and because dead princesses result in low-or-no reward, Asmund reluctantly takes Silga on as an apprentice.
Little do they know, her life choices have run afoul of more than a few dastardly schemes, as an old enemy of the Norlanders waits in the shadows, and a very strange goose follows them around from job to job.
THE FIRST RULE OF ADVENTURING is a Pratchett-esque comedic fantasy adventure set in the Cruxverse, where music is magic, no one fights werecreatures for free, and even the Composer Gods have to pay rent.
ABOUT THE AUTHOR
Writer. Dancer. Other stuff.
Vichet Ou is a Cambodian-American author who writes comedic fantasy for the gig-economy generation.
Most of his work takes place in the high-fantasy Cruxverse, where adventure and intrigue mix with quotidian drudgery, where dragons live at the edges of the world because humanoids are gross, where talking swords have a tenuous grasp on the concept of metaphor, and where rent money is about as important as warding off the next were-creature attack.
Born and raised in Philadelphia, Vichet spends his little free time latin and contemporary dancing, cooking needlessly complicated things, volunteering and fundraising for Philadelphia grassroots social justice orgs, and endlessly renegotiating a detente with his cat Minnie, who is treacherous and cuddly.
He received his BA in English Literature from Cornell so that he could convert the American literary canon into a series of puns about dragons and stuff. It's a work in progress.
ABOUT THE CRUXVERSE
The Cruxverse is a land where music is magic, no one fights were-creatures for free, and even the Composer-Gods, the musicians who write the Score, are mostly doing it so they can pay rent.
Hey, they're the gods of the mortal plane, not their own, and organic mystical essence of kale (high in hyper-fiber) costs money.
Most stories in the Cruxverse focus on workaday heroes, the kind who are just trying to get by and don't know how to do anything else. It's fantasy for the millennial, ride-sharing, roommate until you're 35 generation.